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CS:S Map - Multistorey

#1 User is offline   Syntax Icon

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Posted 01 June 2010 - 04:48 PM

Hello all.
For the last few months, in my spare time, I have been working on this CS:S map, Multistorey. Now, if you will glance at the dev textured screenshot below...
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...You will see it looks rather ordinary. Why exactly have I taken it upon myself to make something that has been done a thousand times before?
I'll tell you why. Because it combines TWO gamemodes into one. Yes, that's right, ladies and gentlemen, you can now simultaneously play slide and aim on the same map. Okay, maybe that's a bit over-dramatic, but it's true.
Here's how it works: There are varying levels on this map, from the ground floor, full of obstacles, passages and corridors, to the high-and dry series of walkways crossing over the whole map. Around the edge of the map are a series of slides, allowing you to whizz around from place to place very, very quickly, along with some ramps to get from one floor to the next.
I still have to optimize it and clean some things up, but a beta will probably be out shortly. I only do this in my spare time - it's not like I'm a serious mapper - and it's my first map I've deemed acceptable for release, so I hope you'll all be kind and test it :)

I also wanted to kick-start the developer section :lol:

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#2 User is offline   Fathom Icon

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Posted 02 June 2010 - 04:03 AM

From that screen-shot it looks like you have spent a good amount of time on this map and it looks great so far really good concept bringing 2 gamemodes into the one. Dont really play cs:s all that often but since i know have the Beta version i am planning to play a little more. Remember the beta has HDR so make sure your map will easily work on the Beta without turning off Bloom.
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#3 User is offline   Syntax Icon

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Posted 02 June 2010 - 04:19 PM

I'm afraid I've got no idea what HDR/Bloom is or how it works. :unsure: I'm pretty sure my PC doesn't even support it on Source, so including it may be a little tricky...

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